dqwdkqkxdxvn

Russia
On FACEIT since 2022 367 matches tracked 144 matches in 30 days
ELO ▼ 241
3,315
30-day peak: 3,586
Rank EU ▼ 297 places
#2,210
Russia #628 in Russia
30 days · prev. #1,913 · best #1,659
Last updated:
Next update possible in 31m 0s

How does dqwdkqkxdxvn play?

Rating 1.13 K/R 0.82 ADR 87.5 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 367 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.13+0.06 · Ø 1.07 better than 64%
Pistol kills per match 3.8
Knife kills 4 in 367 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 101x 4K, 10 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether dqwdkqkxdxvn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 367 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
58 matches · 43% win rate
On Dust 2 −90 ELO
83 matches · 53% win rate
Between 18:00 and 24:00 −43 ELO, win rate 48%

dqwdkqkxdxvn loses the most ELO on Ancient: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Anubis
  2. Most kills in a match: 57 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
55% right on the average
0.83 better than 78%
88.7 better than 79%
1.13 better than 70%
58% of 671 duels better than 80%
38% of 42 situations better than 47%
Dust 283
53% better than 44%
0.81 better than 72%
87.2 better than 73%
1.15 better than 72%
55% of 431 duels better than 63%
37% of 46 situations better than 43%
Anubis64
59% better than 62%
0.86 better than 88%
89.5 better than 84%
1.20 better than 86%
58% of 388 duels better than 78%
43% of 30 situations better than 61%
Ancient58
43% better than 13%
0.79 better than 66%
86.2 better than 70%
1.10 better than 63%
54% of 335 duels better than 58%
41% of 27 situations better than 57%
Cache20
65% better than 69%
0.74 better than 28%
81.6 better than 31%
1.03 better than 24%
53% of 113 duels better than 39%
60% of 10 situations better than 90%
Nuke13
38% -
0.75 -
79.4 -
1.02-
52% of 62 duels -
33% of 6 situations -
Inferno8
50% -
0.91 -
93.4 -
1.19-
72% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dqwdkqkxdxvn plays

Across 367 matches dqwdkqkxdxvn averages K/R 0.82, ADR 87.5 and a rating of 1.13. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 66% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 189 of 367 matches the rating was 1.10 or higher (51%), in 97 it was below 0.90. In 367 matches with detailed stats: 101 4Ks and 10 aces. Best month by rating: September 2026 at 1.17. dqwdkqkxdxvn loses the most ELO on Ancient (−99 ELO, win rate 43%). Things go best on Anubis (+215 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +121 ELO. Last 30 days: 144 matches, win rate 48%, net ELO −277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.