dqr-_-

United Kingdom
On FACEIT since 2022 146 matches tracked 21 matches in 30 days
Last updated:

How does dqr-_- play?

Rating 1.01 K/R 0.72 ADR 78.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 14x 4K, 2 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +310
= Stayed the same
ADR at 77.4, Win rate at 46%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
45 matches · 36% win rate
On Ancient −28 ELO
20 matches · 40% win rate
In match 1 of the day +39 ELO
29 matches · 38% win rate

dqr-_- loses the most ELO on Dust 2: −82 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.72 better than 46%
78.7 better than 45%
1.01 right on the average
46% of 253 duels better than 26%
35% of 31 situations better than 42%
Dust 245
36% better than 10%
0.74 better than 61%
81.0 better than 57%
1.04 better than 63%
53% of 192 duels better than 65%
35% of 31 situations better than 44%
Ancient20
40% better than 15%
0.72 better than 43%
74.1 better than 16%
0.98 better than 36%
62% of 85 duels better than 96%
38% of 8 situations right on the average
Anubis15
67% better than 91%
0.74 right on the average
77.9 better than 37%
1.05 better than 62%
55% of 60 duels better than 71%
20% of 10 situations better than 13%
Inferno4
50% -
0.67 -
75.9 -
0.91-
44% of 16 duels -
25% of 4 situations -
Nuke4
50% -
0.63 -
71.9 -
0.85-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dqr-_- plays

Across 146 matches dqr-_- averages K/R 0.72, ADR 78.0 and a rating of 1.01. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 59 of 146 matches the rating was 1.10 or higher (40%), in 55 it was below 0.90. In 105 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. dqr-_- loses the most ELO on Dust 2 (−82 ELO, win rate 36%). Things go best on Mirage (+23 ELO, win rate 50%). Improved over the last three months: Headshots +7 pp, ELO +310. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 77.4, Win rate at 46%. Last 30 days: 21 matches, win rate 48%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.