dqlmq

Ukraine
On FACEIT since 2019 48 matches tracked 45 matches in 30 days
ELO ▲ 34
2,526
30-day peak: 2,530
Rank EU
#48,258
Ukraine #2,015 in Ukraine
Last updated:

How does dqlmq play?

Rating 1.29 K/R 0.92 ADR 100.0 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 48 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 4% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 98%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 18x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether dqlmq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches, all from the last 3 months.

Kills per round (K/R)

0.95
SepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.95 -
102.4 -
1.31-
57% of 84 duels -
50% of 4 situations -
Dust 211
36% -
1.00 -
110.0 -
1.39-
66% of 53 duels -
57% of 7 situations -
Ancient10
50% -
0.91 -
100.1 -
1.28-
60% of 60 duels -
0% of 3 situations -
Anubis7
29% -
0.89 -
103.3 -
1.28-
60% of 43 duels -
80% of 5 situations -
Inferno4
25% -
0.81 -
76.4 -
1.18-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dqlmq plays

Across 48 matches dqlmq averages K/R 0.92, ADR 100.0 and a rating of 1.29. Biggest strength: Damage per round (ADR) at 100.0, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 56% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 31 of 48 matches the rating was 1.10 or higher (65%), in 8 it was below 0.90. In 48 matches with detailed stats: 18 4Ks and 2 aces. Last 30 days: 45 matches, win rate 36%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.