dpr

Australia
On FACEIT since 2016 156 matches tracked 32 matches in 30 days
ELO ▲ 86
3,245
30-day peak: 3,335
Rank OCE ▼ 6 places
#21
Australia #13 in Australia
30 days · prev. #15 · best #14
Last updated:

How does dpr play?

Rating 1.32 (from 125 matches) K/R 0.94 ADR 95.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 125 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 26% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.45+0.38 · Ø 1.07 better than 99%
Pistol kills per match 3.7
Knife kills 2 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.9%+3.3 pp · Ø 13.6% better than 96%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 30x 4K, 5 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 64%−6 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.13, Headshots +5 pp
= Stayed the same
K/R at 0.94, ADR at 96.9
▼ Got worse
Win rate −8 pp, ELO −79

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.94
AprMayJunJulAugSepOct

Best month: May 2026 with 1.01. Last 3 months unchanged at 0.94. Well above the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
23 matches · 43% win rate
Between 6:00 and 12:00 −14 ELO, win rate 48%
On Wednesdays +3 ELO, win rate 44%

dpr loses the most ELO on Ancient: −78 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.65 · Nuke
  3. Most kills in a match: 50 · Dust 2
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
66% better than 89%
0.93 better than 97%
93.8 better than 92%
1.31 better than 97%
67% of 155 duels better than 99%
42% of 26 situations better than 60%
Dust 229
62% better than 75%
1.02 better than 99%
105.8 better than 99%
1.43 better than 99%
61% of 123 duels better than 88%
38% of 21 situations better than 46%
Anubis26
38% better than 6%
0.98 better than 99%
99.8 better than 98%
1.41 better than 99%
69% of 65 duels better than 99%
43% of 14 situations better than 61%
Ancient23
43% better than 13%
0.87 better than 90%
89.3 better than 81%
1.16 better than 79%
54% of 83 duels better than 58%
27% of 15 situations better than 22%
Inferno8
75% -
0.76 -
76.6 -
1.19-
48% of 21 duels -
60% of 5 situations -
Nuke8
50% -
0.93 -
94.6 -
1.30-
53% of 34 duels -
33% of 9 situations -
Cache7
43% -
0.96 -
99.3 -
1.39-
50% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dpr plays

Across 156 matches dpr averages K/R 0.94 and ADR 95.4; the rating across the 125 rated matches is 1.32. Biggest strength: K/D at 1.45, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 50% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 93 of 125 matches the rating was 1.10 or higher (74%), in 19 it was below 0.90. In 90 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: August 2026 at 1.38. dpr loses the most ELO on Ancient (−78 ELO, win rate 43%). Things go best on Dust 2 (+147 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: Rating +0.13, Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −79. Unchanged in recent months: K/R at 0.94, ADR at 96.9. Last 30 days: 32 matches, win rate 53%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.