dozzyJke

Russia
On FACEIT since 2024 166 matches tracked 27 matches in 30 days
ELO ▲ 43
2,227
30-day peak: 2,227
Rank EU
#124,809
Russia #35,519 in Russia
Last updated:

How does dozzyJke play?

Rating 1.11 (from 116 matches) K/R 0.78 ADR 82.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 19x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 82.1, Win rate at 49%
▼ Got worse
ELO −435

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
25 matches · 28% win rate
On Anubis −25 ELO
33 matches · 45% win rate
On Thursdays −49 ELO, win rate 40%

dozzyJke loses the most ELO in match 3 of the day: −37 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
57% better than 69%
0.82 better than 82%
85.0 better than 70%
1.15 better than 83%
67% of 270 duels better than 99%
41% of 64 situations better than 61%
Ancient41
49% better than 42%
0.75 better than 54%
83.4 better than 60%
1.02 better than 46%
46% of 79 duels better than 21%
50% of 18 situations better than 79%
Anubis33
45% better than 27%
0.74 right on the average
76.8 better than 27%
1.06 better than 61%
48% of 87 duels better than 30%
78% of 9 situations better than 99%
Inferno12
33% -
0.80 -
82.5 -
1.13-
50% of 22 duels -
100% of 4 situations -
Cache3
33% -
0.81 -
85.2 -
1.07-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dozzyJke plays

Across 166 matches dozzyJke averages K/R 0.78 and ADR 82.9; the rating across the 116 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 57% win rate in 76 matches. In 52 of 116 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. dozzyJke loses the most ELO in match 3 of the day (−37 ELO, win rate 28%). Things go best on Dust 2 (+42 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −12 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −435. Unchanged in recent months: K/R at 0.78, ADR at 82.1, Win rate at 49%. Last 30 days: 27 matches, win rate 52%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.