doza-----

Belarus
On FACEIT since 2023 214 matches tracked
Last updated:

How does doza----- play?

Rating 1.04 (from 202 matches) K/R 0.74 ADR 82.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 2 in 214 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 81.5
▼ Got worse
Win rate −3 pp, ELO −293

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
37 matches · 51% win rate
In match 1 of the day −32 ELO
36 matches · 44% win rate
On Wednesdays +1 ELO, win rate 41%

doza----- loses the most ELO on Anubis: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
64% better than 87%
0.75 right on the average
81.0 better than 49%
1.06 better than 56%
55% of 205 duels better than 70%
34% of 38 situations better than 43%
Anubis37
51% better than 45%
0.73 better than 43%
80.2 better than 44%
1.02 better than 43%
54% of 114 duels better than 63%
50% of 22 situations better than 75%
Ancient33
52% better than 48%
0.71 better than 32%
80.4 better than 42%
0.99 better than 34%
48% of 122 duels better than 29%
29% of 24 situations better than 27%
Nuke24
58% better than 60%
0.76 right on the average
88.6 better than 76%
1.07 better than 53%
55% of 87 duels better than 62%
33% of 21 situations better than 33%
Inferno23
48% better than 33%
0.78 better than 62%
88.9 better than 77%
1.09 better than 59%
57% of 90 duels better than 69%
24% of 21 situations better than 18%
Mirage20
25% better than 1%
0.73 better than 42%
79.5 better than 41%
1.01 better than 41%
45% of 49 duels better than 17%
20% of 15 situations better than 9%
Cache11
27% -
0.62 -
74.3 -
0.88-
36% of 39 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doza----- plays

Across 214 matches doza----- averages K/R 0.74 and ADR 82.2; the rating across the 202 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 64 matches. In 80 of 202 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 146 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: May 2026 at 1.23. doza----- loses the most ELO on Anubis (−62 ELO, win rate 51%). Things go best in match 3 of the day (+32 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −293. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 81.5. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.