doubleEm1

United Kingdom
340 matches tracked 129 matches in 30 days
Last updated:

How does doubleEm1 play?

Rating 0.98 (from 179 matches) K/R 0.70 ADR 77.4 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 5%−6 pp better than 30%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.8
Knife kills 3 in 340 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.30.0 level
4Ks and aces 54x 4K, 7 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +824
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −14.1, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83).

Patterns

From the last 340 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −53 ELO
54 matches · 50% wins
On Dust 2 −44 ELO
73 matches · 51% wins
On Wednesdays +10 ELO, win rate 39%

doubleEm1 loses the most ELO on Inferno: −53 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.04 · Nuke
  3. Most kills in a match: 52 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
51% better than 47%
0.72 better than 39%
81.2 better than 51%
0.99 better than 35%
49% of 561 duels better than 35%
46% of 57 situations better than 75%
Dust 273
51% better than 45%
0.68 better than 21%
76.0 better than 25%
0.94 better than 18%
53% of 270 duels better than 60%
43% of 46 situations better than 64%
Inferno54
50% better than 34%
0.65 better than 12%
71.6 better than 12%
0.92 better than 17%
49% of 183 duels better than 31%
31% of 32 situations better than 31%
Nuke40
50% better than 30%
0.71 better than 25%
75.1 better than 18%
1.06-
48% of 158 duels better than 24%
54% of 26 situations better than 80%
Cache18
67% -
0.77 -
81.4 -
1.03-
42% of 60 duels -
9% of 11 situations -
Anubis14
29% -
0.70 -
76.8 -
0.89-
40% of 52 duels -
11% of 9 situations -
Vertigo5
60% -
0.73 -
80.5 -
1.26-
53% of 17 duels -
67% of 3 situations -
Ancient4
75% -
0.59 -
69.0 -
-
43% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doubleEm1 plays

Across 340 matches doubleEm1 averages K/R 0.70 and ADR 77.4; the rating across the 179 rated matches is 0.98. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.5 kills per match, 46% of them headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 64 of 179 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 320 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: September 2026 at 0.99. doubleEm1 loses the most ELO on Inferno (−53 ELO, win rate 50%). Things go best on Mirage (+48 ELO, win rate 51%). Improved over the last three months: Win rate +6 pp, ELO +824. Got weaker: K/R −0.14, ADR −14.1, Headshots −5 pp. Last 30 days: 129 matches, win rate 49%, ELO balance −175.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.