dota_2
Name history of dota_2
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dota_2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average40% headshots and so clearly below the average (45%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months unchanged at 0.70. Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03.
Damage per round (ADR)
Best month: September 2026 with 78.3. Last 3 months: 77.5 (at the start 78.1). Just below the average (79.4).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 39% (at the start 47%). Well below the average (45%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 46% (at the start 67%). Clearly below the average (51%).
Best month: October 2026 with 1,472.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dota_2 loses the most ELO on Mirage: −78 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.00 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How dota_2 plays
Across 124 matches dota_2 averages K/R 0.70 and ADR 77.6; the rating across the 103 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 40 of 103 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. dota_2 loses the most ELO on Mirage (−78 ELO, win rate 47%). Things go best in match 1 of the day (+101 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +101 ELO. Got weaker: Headshots −8 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.5. Last 30 days: 56 matches, win rate 50%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.