doriyan

Israel
61 matches tracked
Last updated:

How does doriyan play?

Rating 0.89 (from 40 matches) K/R 0.68 ADR 76.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13% no comparison
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 9.2% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 5x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 3.2 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether doriyan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.69
JunJulAugSepOct

Best month: June 2026 with 0.74.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 95%
0.72 better than 41%
81.5 better than 55%
0.87-
44% of 54 duels better than 16%
25% of 4 situations better than 17%
Mirage13
54% -
0.64 -
70.2 -
0.82-
43% of 51 duels -
50% of 2 situations -
Anubis10
40% -
0.56 -
69.0 -
0.70-
27% of 15 duels -
0% of 2 situations -
Ancient9
67% -
0.73 -
80.1 -
1.16-
50% of 10 duels -
50% of 2 situations -
Inferno7
57% -
0.75 -
76.6 -
1.01-
46% of 28 duels -
50% of 4 situations -
Cache3
33% -
0.66 -
79.1 -
0.81-
60% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doriyan plays

Across 61 matches doriyan averages K/R 0.68 and ADR 76.1; the rating across the 40 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 11 of 40 matches the rating was 1.10 or higher (28%), in 20 it was below 0.90. In 10 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.01.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.