doritoo_

Poland
124 matches tracked 22 matches in 30 days
Last updated:

How does doritoo_ play?

Rating 1.00 (from 103 matches) K/R 0.72 ADR 76.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.5
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 10x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp, ELO +237
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.2, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +64 ELO
20 matches · 40% win rate

doritoo_ loses the most ELO in match 3 of the day: +64 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 60%
0.75 better than 68%
79.2 better than 50%
1.07 better than 76%
51% of 128 duels better than 55%
36% of 25 situations better than 44%
Mirage20
25% better than 2%
0.64 better than 14%
70.5 better than 11%
0.86 better than 9%
48% of 81 duels better than 41%
22% of 9 situations better than 13%
Anubis19
42% better than 22%
0.74 better than 64%
76.8 better than 36%
1.08 better than 78%
53% of 68 duels better than 63%
44% of 18 situations better than 68%
Nuke17
41% better than 17%
0.77 better than 67%
83.3 better than 61%
0.96-
59% of 61 duels better than 90%
38% of 8 situations right on the average
Ancient15
40% better than 16%
0.63 better than 7%
68.9 better than 3%
0.87-
40% of 42 duels better than 5%
17% of 6 situations better than 7%
Inferno10
70% -
0.72 -
72.7 -
1.10-
58% of 31 duels -
50% of 4 situations -
Cache6
50% -
0.80 -
82.2 -
1.08-
67% of 21 duels -
57% of 7 situations -
Vertigo3
67% -
0.64 -
68.7 -
0.90-
54% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doritoo_ plays

Across 124 matches doritoo_ averages K/R 0.72 and ADR 76.2; the rating across the 103 rated matches is 1.00. Biggest strength: Opening duels won at 53%, better than 79% of level 7 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. doritoo_ loses the most ELO in match 3 of the day (+64 ELO, win rate 40%). Things go best on Mirage (+35 ELO, win rate 25%). Improved over the last three months: Win rate +6 pp, ELO +237. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.2, Headshots at 48%. Last 30 days: 22 matches, win rate 45%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.