dorionnn

Malta
148 matches tracked
Last updated:

How does dorionnn play?

Rating 0.95 K/R 0.72 ADR 81.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.92−0.06 · Ø 0.98 better than 24%
Pistol kills per match 3.2
Knife kills 10 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 88%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 20%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 21x 4K, 5 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.4, Headshots +4 pp, Win rate +7 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
36 matches · 42% win rate
On Ancient −58 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −80 ELO, win rate 39%
On Thursdays −34 ELO, win rate 35%

dorionnn loses the most ELO on Mirage: −64 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 22%
0.73 better than 54%
79.9 better than 54%
0.96 better than 36%
52% of 164 duels better than 60%
55% of 20 situations better than 89%
Dust 234
65% better than 91%
0.74 better than 62%
82.5 better than 69%
0.99 better than 47%
47% of 177 duels better than 31%
25% of 16 situations better than 18%
Ancient30
37% better than 9%
0.66 better than 20%
78.0 better than 38%
0.87 better than 13%
47% of 217 duels better than 34%
45% of 11 situations better than 69%
Anubis13
54% -
0.70 -
80.9 -
0.90-
52% of 81 duels -
25% of 4 situations -
Cache13
77% -
0.77 -
82.4 -
1.00-
48% of 86 duels -
14% of 7 situations -
Inferno12
58% -
0.75 -
90.4 -
0.99-
45% of 80 duels -
60% of 5 situations -
Nuke5
40% -
0.77 -
88.7 -
1.04-
56% of 27 duels -
33% of 6 situations -
Vertigo4
50% -
0.74 -
79.4 -
1.00-
39% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dorionnn plays

Across 148 matches dorionnn averages K/R 0.72, ADR 81.5 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 44 of 148 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 103 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 0.98. dorionnn loses the most ELO on Mirage (−64 ELO, win rate 42%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.4, Headshots +4 pp, Win rate +7 pp, ELO +139. Last 30 days: 1 matches, win rate 0%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.