dor

United Kingdom
238 matches tracked
Last updated:

How does dor play?

Rating 0.89 K/R 0.64 ADR 70.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 2.3
Knife kills 6 in 238 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 15x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +3 pp, Win rate +3 pp, ELO +109
= Stayed the same
ADR at 71.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
57 matches · 40% win rate
On Anubis −2 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 +1 ELO, win rate 38%
On Fridays +8 ELO, win rate 34%

dor loses the most ELO on Dust 2: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Vertigo
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 63%
0.69 better than 32%
73.9 better than 22%
0.95 better than 30%
54% of 236 duels better than 71%
35% of 37 situations better than 42%
Dust 257
40% better than 18%
0.63 better than 9%
70.5 better than 9%
0.86 better than 7%
39% of 226 duels better than 5%
53% of 30 situations better than 86%
Inferno37
46% better than 24%
0.59 better than 3%
65.9 better than 1%
0.80 better than 2%
43% of 117 duels better than 13%
41% of 22 situations better than 59%
Anubis31
55% better than 60%
0.67 better than 21%
74.9 better than 22%
0.95 better than 26%
40% of 124 duels better than 4%
43% of 14 situations better than 64%
Ancient30
53% better than 56%
0.59 better than 3%
65.0 better than 1%
0.84 better than 4%
36% of 101 duels better than 1%
46% of 13 situations better than 69%
Cache13
54% -
0.60 -
62.9 -
0.84-
43% of 44 duels -
25% of 4 situations -
Nuke6
83% -
0.73 -
77.2 -
1.05-
44% of 25 duels -
50% of 2 situations -
Vertigo5
40% -
0.72 -
79.7 -
0.98-
50% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dor plays

Across 238 matches dor averages K/R 0.64, ADR 70.4 and a rating of 0.89. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 6% of level 9 players. Averages 13.8 kills per match with 44% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 56 of 238 matches the rating was 1.10 or higher (24%), in 128 it was below 0.90. In 158 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. dor loses the most ELO on Dust 2 (−23 ELO, win rate 40%). Things go best on Mirage (+42 ELO, win rate 54%). Match no. 4 of the day goes best: 72% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +3 pp, Win rate +3 pp, ELO +109. Unchanged in recent months: ADR at 71.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.