dopngm

Russia
On FACEIT since 2019 268 matches tracked 82 matches in 30 days
Last updated:
Next update possible in 12m 22s

How does dopngm play?

Rating 1.10 K/R 0.78 ADR 86.8 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 268 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.0
Knife kills 1 in 268 matches

Impact

Average
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 34%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 49x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −6.5, Headshots −3 pp, ELO −143

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
63 matches · 40% win rate
In match 3 of the day −102 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 −116 ELO, win rate 35%
On Fridays +25 ELO, win rate 44%

dopngm loses the most ELO on Mirage: −127 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
62% better than 82%
0.85 better than 87%
91.7 better than 88%
1.19 better than 85%
54% of 339 duels better than 63%
61% of 18 situations better than 94%
Mirage63
40% better than 9%
0.73 better than 39%
80.5 better than 45%
1.01 better than 36%
45% of 331 duels better than 14%
29% of 35 situations better than 23%
Ancient57
58% better than 67%
0.83 better than 83%
93.1 better than 91%
1.15 better than 82%
58% of 379 duels better than 82%
21% of 14 situations better than 13%
Anubis33
52% better than 44%
0.81 better than 77%
91.4 better than 89%
1.13 better than 74%
55% of 184 duels better than 66%
54% of 13 situations better than 84%
Cache14
71% -
0.91 -
102.2 -
1.25-
63% of 98 duels -
100% of 2 situations -
Nuke12
67% -
0.81 -
85.6 -
1.11-
56% of 89 duels -
50% of 8 situations -
Aim_map_faceit7
71% -
0.54 -
59.1 -
0.88-
54% of 157 duels -
54% of 157 situations -
Inferno7
29% -
0.65 -
78.3 -
0.88-
58% of 38 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dopngm plays

Across 268 matches dopngm averages K/R 0.78, ADR 86.8 and a rating of 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 121 of 268 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 191 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. dopngm loses the most ELO on Mirage (−127 ELO, win rate 40%). Things go best from match 5 of the day (+26 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +26 ELO. Got weaker: K/R −0.09, Rating −0.15, ADR −6.5, Headshots −3 pp, ELO −143. Unchanged in recent months: Win rate at 54%. Last 30 days: 82 matches, win rate 62%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.