dopa_paa

Gambia
On FACEIT since 2018 301 matches tracked 109 matches in 30 days
ELO ▲ 47
2,860
30-day peak: 2,960
Rank EU ▼ 4,882 places
#14,067
Gambia #4 in Gambia
30 days · prev. #9,185 · best #9,185
Last updated:

How does dopa_paa play?

Rating 1.42 (from 280 matches) K/R 1.00 ADR 104.0 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 280 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.41+0.36 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 6 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.2%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 8.0%+3.8 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 139x 4K, 12 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.24, ADR +21.0, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 1.02 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
38 matches · 58% win rate
In match 2 of the day −54 ELO
46 matches · 46% win rate
Between 12:00 and 18:00 +29 ELO, win rate 51%
On Wednesdays +43 ELO, win rate 49%

dopa_paa loses the most ELO on Dust 2: −67 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 2.81 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
61% better than 81%
1.07 better than 99%
110.7 better than 99%
1.51 better than 99%
63% of 508 duels better than 95%
36% of 56 situations better than 42%
Nuke40
63% better than 71%
1.06 better than 99%
107.9 better than 99%
1.50 better than 99%
64% of 190 duels better than 95%
59% of 17 situations better than 90%
Dust 238
58% better than 68%
0.85 better than 87%
90.8 better than 86%
1.19 better than 84%
51% of 231 duels better than 43%
39% of 18 situations better than 51%
Ancient37
65% better than 84%
0.99 better than 99%
102.1 better than 98%
1.39 better than 99%
60% of 196 duels better than 88%
38% of 21 situations right on the average
Anubis36
50% better than 36%
0.93 better than 97%
98.7 better than 98%
1.39 better than 99%
62% of 164 duels better than 92%
36% of 25 situations better than 44%
Inferno32
47% better than 16%
1.05 better than 99%
109.6 better than 99%
1.48 better than 98%
60% of 161 duels better than 77%
50% of 20 situations better than 74%
Cache19
42% better than 12%
0.90 better than 88%
93.8 better than 82%
1.26 better than 85%
45% of 121 duels better than 9%
25% of 16 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How dopa_paa plays

Across 301 matches dopa_paa averages K/R 1.00 and ADR 104.0; the rating across the 280 rated matches is 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 22.1 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 212 of 280 matches the rating was 1.10 or higher (76%), in 31 it was below 0.90. In 280 matches with detailed stats: 139 4Ks and 12 aces. Best month by rating: September 2026 at 1.47. dopa_paa loses the most ELO on Dust 2 (−67 ELO, win rate 58%). Things go best on Nuke (+71 ELO, win rate 63%). Improved over the last three months: K/R +0.24, ADR +21.0, Win rate +16 pp. Got weaker: Headshots −5 pp. Last 30 days: 109 matches, win rate 57%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.