doomerDABEST

Argentina
On FACEIT since 2024 146 matches tracked 18 matches in 30 days
ELO ▲ 32
2,100
30-day peak: 2,100
Rank SA ▲ 249 places
#4,723
Argentina #1,000 in Argentina
30 days · prev. #4,972 · best #4,478
Last updated:

How does doomerDABEST play?

Rating 1.11 (from 119 matches) K/R 0.79 ADR 83.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 16x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +582
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.24, ADR −7.0, Headshots −4 pp, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 1.02. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
59 matches · 58% win rate
Between 18:00 and 24:00 −162 ELO, win rate 43%

doomerDABEST loses the most ELO on Mirage: −111 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Nuke
  2. Most kills in a match: 48 · Anubis
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 74%
0.77 better than 67%
81.2 better than 55%
1.08 better than 69%
55% of 159 duels better than 74%
42% of 24 situations better than 60%
Dust 229
59% better than 76%
0.80 better than 77%
87.1 better than 79%
1.11 better than 74%
45% of 73 duels better than 18%
44% of 9 situations better than 69%
Nuke20
60% better than 65%
0.86 better than 83%
91.2 better than 85%
1.16 better than 74%
57% of 70 duels better than 72%
20% of 10 situations better than 10%
Ancient17
41% better than 17%
0.73 better than 43%
77.8 better than 30%
1.02-
44% of 41 duels better than 12%
29% of 7 situations better than 26%
Anubis12
42% -
0.76 -
81.5 -
1.08-
53% of 40 duels -
0% of 4 situations -
Inferno5
40% -
0.90 -
94.2 -
1.23-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doomerDABEST plays

Across 146 matches doomerDABEST averages K/R 0.79 and ADR 83.9; the rating across the 119 rated matches is 1.11. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 56 of 119 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 1.34. doomerDABEST loses the most ELO on Mirage (−111 ELO, win rate 58%). Things go best on Nuke (+25 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: ELO +582. Got weaker: K/R −0.09, Rating −0.24, ADR −7.0, Headshots −4 pp, Win rate −6 pp. Last 30 days: 18 matches, win rate 50%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.