dontcry67

U.S. Virgin Islands
On FACEIT since 2026 217 matches tracked
ELO
2,108
Peak across the last 216 matches: 2,165
Rank EU
#177,473
U.S. Virgin Islands #100 in U.S. Virgin Islands
Last updated:

How does dontcry67 play?

Rating 1.04 K/R 0.74 ADR 79.9 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 12 in 216 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 41x 4K, 7 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dontcry67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 216 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
23 matches · 48% win rate
On Dust 2 −30 ELO
51 matches · 47% win rate
On Mondays −27 ELO, win rate 45%

dontcry67 loses the most ELO on Anubis: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 86%
0.76 better than 61%
80.6 better than 51%
1.07 better than 66%
46% of 201 duels better than 22%
36% of 28 situations better than 44%
Dust 251
47% better than 33%
0.71 better than 36%
78.2 better than 36%
0.98 better than 32%
48% of 157 duels better than 31%
27% of 26 situations better than 22%
Ancient27
48% better than 40%
0.70 better than 28%
80.0 better than 41%
0.98 better than 32%
46% of 91 duels better than 21%
42% of 12 situations better than 59%
Anubis23
48% better than 37%
0.75 better than 56%
78.3 better than 35%
1.04 better than 53%
48% of 61 duels better than 30%
43% of 14 situations better than 66%
Inferno19
63% better than 83%
0.73 right on the average
74.5 better than 21%
1.01 better than 41%
49% of 70 duels better than 33%
29% of 7 situations better than 28%
Cache18
50% -
0.83 -
87.6 -
1.17-
38% of 68 duels -
40% of 15 situations -
Nuke15
53% better than 45%
0.72 better than 29%
78.9 better than 32%
1.00 better than 30%
46% of 46 duels better than 19%
33% of 6 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How dontcry67 plays

Across 216 matches dontcry67 averages K/R 0.74, ADR 79.9 and a rating of 1.04. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 92 of 216 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 214 matches with detailed stats: 41 4Ks and 7 aces. dontcry67 loses the most ELO on Anubis (−48 ELO, win rate 48%). Things go best in match 1 of the day (+47 ELO, win rate 69%). Match no. 2 of the day goes best: 77% win rate, +4 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.