dontalk2me

Russia
On FACEIT since 2020 301 matches tracked 144 matches in 30 days
ELO ▲ 126
3,166
30-day peak: 3,166
Rank EU ▲ 5,653 places
#4,257
Russia #1,180 in Russia
30 days · prev. #9,910 · best #4,254
Last updated:
Next update possible in 1h 50m

How does dontalk2me play?

Rating 1.11 K/R 0.80 ADR 86.6 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 301 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.3
Knife kills 5 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 56x 4K, 6 aces in 245 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +3 pp, Win rate +10 pp, ELO +291
= Stayed the same
ADR at 87.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
77 matches · 45% win rate
On Ancient −106 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 −255 ELO, win rate 46%
On Tuesdays −48 ELO, win rate 47%

dontalk2me loses the most ELO on Dust 2: −122 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
56% better than 55%
0.82 better than 75%
88.0 better than 76%
1.14 better than 73%
54% of 695 duels better than 58%
39% of 61 situations right on the average
Dust 277
45% better than 17%
0.78 better than 60%
84.5 better than 62%
1.07 better than 48%
56% of 373 duels better than 69%
48% of 33 situations better than 73%
Anubis35
60% better than 67%
0.80 better than 72%
85.6 better than 70%
1.11 better than 65%
52% of 191 duels better than 46%
29% of 17 situations better than 26%
Ancient28
39% better than 7%
0.75 better than 46%
82.3 better than 50%
1.00 better than 28%
48% of 158 duels better than 24%
25% of 16 situations better than 18%
Cache21
62% better than 58%
0.91 better than 91%
99.1 better than 93%
1.32 better than 93%
60% of 131 duels better than 77%
50% of 18 situations better than 75%
Inferno8
63% -
0.68 -
69.7 -
0.93-
44% of 39 duels -
0% of 2 situations -
Nuke6
50% -
0.83 -
89.2 -
1.15-
43% of 30 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dontalk2me plays

Across 301 matches dontalk2me averages K/R 0.80, ADR 86.6 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 154 of 301 matches the rating was 1.10 or higher (51%), in 90 it was below 0.90. In 245 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. dontalk2me loses the most ELO on Dust 2 (−122 ELO, win rate 45%). Things go best on Anubis (+188 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, +103 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +3 pp, Win rate +10 pp, ELO +291. Unchanged in recent months: ADR at 87.0. Last 30 days: 144 matches, win rate 52%, net ELO −210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.