donki-_-
How does donki-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average52% headshots and so slightly above the average (50%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.05 (at the start 1.00). Slightly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 87.0. Last 3 months: 80.2 (at the start 75.5). Just above the average (79.4).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 44% (at the start 50%). Just below the average (45%).
Best month: July 2026 with 2,918. Last 3 months: 2,461 (at the start 2,815).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
donki-_- loses the most ELO on Mirage: −125 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.56 · Anubis
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How donki-_- plays
Across 191 matches donki-_- averages K/R 0.73 and ADR 78.7; the rating across the 183 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 53% win rate in 51 matches. In 64 of 183 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 123 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. donki-_- loses the most ELO on Mirage (−125 ELO, win rate 49%). Things go best on Dust 2 (+152 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +57 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.7. Got weaker: Win rate −6 pp, ELO −354. Unchanged in recent months: Headshots at 52%. Last 30 days: 30 matches, win rate 33%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.