donk_goat

Uzbekistan
On FACEIT since 2026 146 matches tracked 22 matches in 30 days
ELO ▼ 67
2,002
30-day peak: 2,069
Rank EU
#243,705
Uzbekistan #1,583 in Uzbekistan
Last updated:

How does donk_goat play?

Rating 1.05 (from 145 matches) K/R 0.71 ADR 75.8 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +2 pp
= Stayed the same
ADR at 76.0, ELO at 2,025
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
31 matches · 48% win rate
In match 3 of the day −28 ELO
23 matches · 43% win rate
On Mondays −1 ELO, win rate 43%

donk_goat loses the most ELO on Mirage: −76 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.00 · Cache
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 33%
0.68 better than 22%
71.8 better than 9%
1.01 better than 42%
64% of 88 duels better than 96%
36% of 42 situations better than 47%
Mirage31
48% better than 37%
0.60 better than 3%
69.3 better than 6%
0.88 better than 9%
40% of 45 duels better than 5%
36% of 25 situations better than 44%
Ancient19
47% better than 34%
0.74 right on the average
77.9 better than 31%
1.10 better than 73%
61% of 33 duels better than 94%
47% of 17 situations better than 72%
Anubis19
58% better than 71%
0.81 better than 85%
82.1 better than 58%
1.21 better than 94%
64% of 39 duels better than 97%
50% of 16 situations better than 80%
Nuke17
53% better than 45%
0.74 better than 41%
79.2 better than 33%
1.07 better than 53%
32% of 28 duels better than 1%
41% of 17 situations better than 53%
Inferno9
67% -
0.89 -
89.8 -
1.33-
44% of 16 duels -
40% of 10 situations -
Cache6
67% -
0.71 -
78.3 -
1.09-
75% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donk_goat plays

Across 146 matches donk_goat averages K/R 0.71 and ADR 75.8; the rating across the 145 rated matches is 1.05. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 32% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 58 of 145 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 114 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. donk_goat loses the most ELO on Mirage (−76 ELO, win rate 48%). Things go best in match 1 of the day (+79 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +79 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 76.0, ELO at 2,025. Last 30 days: 22 matches, win rate 41%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.