donk_goat
Name history of donk_goat
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does donk_goat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average32% headshots and so well below the average (49%).
Impact
Average1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
StrengthDied in 62% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.07 (at the start 1.00). Clearly above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 82.8. Last 3 months: 76.0 (at the start 75.3). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 35%. Last 3 months: 33% (at the start 31%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 55%). Just above the average (49%).
Best month: October 2026 with 2,069. Last 3 months: 2,025 (at the start 1,988).
Rounds with first kill
Best month: September 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
donk_goat loses the most ELO on Mirage: −76 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.00 · Cache
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How donk_goat plays
Across 146 matches donk_goat averages K/R 0.71 and ADR 75.8; the rating across the 145 rated matches is 1.05. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 32% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 58 of 145 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 114 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. donk_goat loses the most ELO on Mirage (−76 ELO, win rate 48%). Things go best in match 1 of the day (+79 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +79 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 76.0, ELO at 2,025. Last 30 days: 22 matches, win rate 41%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.