donk_aura-_-

Kazakhstan
On FACEIT since 2024 216 matches tracked 50 matches in 30 days
ELO ▲ 36
2,848
30-day peak: 2,848
Rank EU
#14,767
Kazakhstan #484 in Kazakhstan
Last updated:

How does donk_aura-_- play?

Rating 1.04 (from 189 matches) K/R 0.77 ADR 82.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 189 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.4
Zeus kills4 in 216 matches
Knife kills 12 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.1 pp · Ø 13.7% better than 50%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 16x 4K, 4 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 82.5
▼ Got worse
Headshots −7 pp, Win rate −13 pp, ELO −315

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +61 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 +22 ELO, win rate 48%
On Fridays +19 ELO, win rate 38%

donk_aura-_- loses the most ELO in match 1 of the day: +61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 2.66 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
64% better than 88%
0.82 better than 78%
85.3 better than 67%
1.13 better than 73%
54% of 456 duels better than 62%
48% of 23 situations better than 78%
Dust 252
58% better than 68%
0.79 better than 68%
85.7 better than 70%
1.08 better than 56%
55% of 233 duels better than 66%
61% of 23 situations better than 94%
Ancient39
49% better than 33%
0.72 better than 32%
77.9 better than 27%
0.94 better than 15%
49% of 179 duels better than 32%
26% of 19 situations better than 21%
Nuke17
41% better than 12%
0.67 better than 11%
71.0 better than 5%
0.91 better than 6%
55% of 89 duels better than 62%
36% of 11 situations better than 42%
Anubis10
30% -
0.66 -
71.6 -
0.90-
45% of 56 duels -
0% of 1 situations -
Inferno7
29% -
0.79 -
88.4 -
0.88-
58% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donk_aura-_- plays

Across 216 matches donk_aura-_- averages K/R 0.77 and ADR 82.0; the rating across the 189 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Mirage with a 64% win rate in 88 matches. In 76 of 189 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. donk_aura-_- loses the most ELO in match 1 of the day (+61 ELO, win rate 43%). Things go best on Mirage (+145 ELO, win rate 64%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Got weaker: Headshots −7 pp, Win rate −13 pp, ELO −315. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 82.5. Last 30 days: 50 matches, win rate 52%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.