donk_666
How does donk_666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.93 (at the start 1.10). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 91.5. Last 3 months: 75.5 (at the start 87.1). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months unchanged at 56%. Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 49% (at the start 78%). Just below the average (50%).
Best month: July 2026 with 2,335. Last 3 months: 2,191 (at the start 2,335).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 247 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
donk_666 loses the most ELO in match 4 of the day: −4 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Most kills in a match: 45 · Mirage
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How donk_666 plays
Across 247 matches donk_666 averages K/R 0.69, ADR 77.0 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 89 of 247 matches the rating was 1.10 or higher (36%), in 109 it was below 0.90. In 202 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. donk_666 loses the most ELO in match 4 of the day (−4 ELO, win rate 42%). Things go best on Dust 2 (+75 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +54 ELO. Got weaker: K/R −0.10, Rating −0.17, ADR −11.6, Win rate −29 pp, ELO −144. Unchanged in recent months: Headshots at 56%. Last 30 days: 74 matches, win rate 55%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.