donkPrim3

China
191 matches tracked 39 matches in 30 days
Last updated:

How does donkPrim3 play?

Rating 0.99 (from 150 matches) K/R 0.73 ADR 79.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 3.6
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 6 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.4, Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
36 matches · 50% win rate
In match 4 of the day −22 ELO
23 matches · 48% win rate
On Wednesdays +2 ELO, win rate 42%

donkPrim3 loses the most ELO on Dust 2: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Cache
  2. Most kills in a match: 48 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 69%
0.77 better than 69%
80.7 better than 53%
1.07 better than 69%
51% of 278 duels right on the average
35% of 23 situations better than 41%
Dust 236
50% right on the average
0.77 better than 70%
81.6 better than 59%
0.98 better than 36%
52% of 170 duels better than 58%
50% of 8 situations better than 81%
Anubis34
56% better than 68%
0.69 better than 27%
76.8 better than 30%
0.93 better than 18%
50% of 147 duels better than 44%
50% of 12 situations better than 77%
Ancient24
54% better than 63%
0.69 better than 26%
79.4 better than 41%
0.90 better than 13%
53% of 110 duels better than 65%
29% of 7 situations better than 30%
Cache17
47% -
0.73 -
80.0 -
1.05-
54% of 81 duels -
25% of 4 situations -
Nuke15
53% better than 41%
0.69 better than 20%
74.7 better than 17%
0.99-
54% of 83 duels better than 56%
60% of 5 situations better than 89%
Inferno11
45% -
0.68 -
72.3 -
0.96-
46% of 59 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donkPrim3 plays

Across 191 matches donkPrim3 averages K/R 0.73 and ADR 79.1; the rating across the 150 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 56% win rate in 34 matches. In 51 of 150 matches the rating was 1.10 or higher (34%), in 61 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. donkPrim3 loses the most ELO on Dust 2 (−49 ELO, win rate 50%). Things go best on Ancient (+28 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −28 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.04, ADR −6.4, Headshots −6 pp. Last 30 days: 39 matches, win rate 56%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.