done_s

Russia
On FACEIT since 2025 71 matches tracked 71 matches in 30 days
ELO ▲ 42
2,246
30-day peak: 2,327
Rank EU
#117,803
Russia #33,577 in Russia
Last updated:

How does done_s play?

Rating 1.03 K/R 0.75 ADR 83.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4
Zeus kills1 in 71 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 37%
0.73 better than 46%
82.9 better than 63%
0.99 better than 36%
58% of 139 duels better than 83%
38% of 16 situations right on the average
Mirage25
48% better than 39%
0.78 better than 71%
85.2 better than 73%
1.06 better than 63%
63% of 84 duels better than 95%
35% of 17 situations better than 41%
Anubis11
36% -
0.78 -
84.4 -
1.07-
45% of 47 duels -
36% of 11 situations -
Ancient4
75% -
0.71 -
79.8 -
0.97-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How done_s plays

Across 71 matches done_s averages K/R 0.75, ADR 83.7 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 48% win rate in 31 matches. In 26 of 71 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 3 aces. Things go best on Dust 2 (+25 ELO, win rate 48%). Last 30 days: 71 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.