donN-_

Albania
122 matches tracked 81 matches in 30 days
Last updated:

How does donN-_ play?

Rating 1.07 K/R 0.77 ADR 82.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.0
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 22x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether donN-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
27 matches · 44% win rate
From match 5 of the day −23 ELO
23 matches · 48% win rate
In match 3 of the day +27 ELO
24 matches · 50% win rate

donN-_ loses the most ELO in match 2 of the day: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 86%
0.80 better than 79%
83.9 better than 67%
1.11 better than 77%
51% of 193 duels right on the average
34% of 32 situations better than 41%
Dust 234
62% better than 85%
0.77 better than 69%
81.1 better than 56%
1.09 better than 73%
51% of 142 duels right on the average
30% of 20 situations better than 28%
Ancient16
56% better than 65%
0.81 better than 85%
87.3 better than 81%
1.10 better than 79%
49% of 74 duels better than 36%
27% of 11 situations better than 26%
Anubis15
53% right on the average
0.70 better than 29%
73.6 better than 13%
0.99 better than 35%
53% of 70 duels better than 59%
46% of 13 situations better than 71%
Inferno7
29% -
0.79 -
89.6 -
1.05-
60% of 25 duels -
67% of 6 situations -
Nuke5
60% -
0.85 -
87.6 -
1.14-
54% of 26 duels -
50% of 2 situations -
Cache4
25% -
0.61 -
71.8 -
0.82-
41% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donN-_ plays

Across 122 matches donN-_ averages K/R 0.77, ADR 82.3 and a rating of 1.07. Biggest strength: 3K rounds at 4.7%, better than 78% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 55 of 122 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 122 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. donN-_ loses the most ELO in match 2 of the day (−79 ELO, win rate 44%). Things go best on Dust 2 (+21 ELO, win rate 62%). Last 30 days: 81 matches, win rate 59%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.