don-ek
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average65% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.89 (at the start 0.95). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 75.8. Last 3 months: 73.3 (at the start 75.8). Clearly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 76%. Last 3 months: 63% (at the start 68%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 46% (at the start 48%). Well below the average (52%).
Best month: August 2026 with 1,283. Last 3 months: 1,085 (at the start 1,261).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Longest win streak: 4 wins in a row · Cache
- Highest rating in a match: 2.68 · Cache
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How don-ek plays
Across 60 matches don-ek averages K/R 0.67, ADR 74.2 and a rating of 0.91. Biggest strength: Headshot rate at 65%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 2.6, better than only 20% of level 5 players. Averages 14.4 kills per match with 65% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 13 of 60 matches the rating was 1.10 or higher (22%), in 32 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best in match 1 of the day (−47 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −47 ELO. Got weaker: Rating −0.06, Headshots −5 pp, ELO −176. Unchanged in recent months: K/R at 0.67, ADR at 73.3, Win rate at 46%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.