dog0

Argentina
On FACEIT since 2023 211 matches tracked 37 matches in 30 days
ELO ▲ 146
2,289
30-day peak: 2,289
Rank SA ▲ 444 places
#2,507
Argentina #476 in Argentina
30 days · prev. #2,951 · best #2,507
Last updated:

How does dog0 play?

Rating 1.06 (from 164 matches) K/R 0.72 ADR 79.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 26x 4K, 2 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.19, Headshots +2 pp, Win rate +18 pp
= Stayed the same
ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
55 matches · 51% win rate
On Anubis −4 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 +8 ELO, win rate 39%
On Wednesdays −2 ELO, win rate 40%

dog0 loses the most ELO on Dust 2: −65 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Inferno
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% right on the average
0.71 better than 33%
77.8 better than 32%
1.05 better than 54%
61% of 228 duels better than 92%
43% of 42 situations better than 65%
Dust 255
51% better than 49%
0.74 better than 48%
82.3 better than 55%
1.08 better than 63%
46% of 109 duels better than 23%
52% of 21 situations better than 85%
Ancient29
28% better than 2%
0.72 better than 37%
82.3 better than 52%
1.14 better than 80%
57% of 69 duels better than 76%
26% of 19 situations better than 21%
Anubis24
42% better than 18%
0.67 better than 17%
75.4 better than 19%
0.94 better than 19%
45% of 83 duels better than 17%
57% of 7 situations better than 87%
Inferno12
50% -
0.79 -
86.1 -
1.13-
50% of 26 duels -
50% of 4 situations -
Nuke10
40% -
0.61 -
72.6 -
0.93-
43% of 23 duels -
0% of 5 situations -
Cache6
100% -
0.73 -
77.8 -
1.17-
68% of 19 duels -
33% of 6 situations -
Aim_all_pistols3
67% -
0.62 -
72.6 -
0.92-
50% of 38 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dog0 plays

Across 211 matches dog0 averages K/R 0.72 and ADR 79.4; the rating across the 164 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 52% win rate in 71 matches. In 68 of 164 matches the rating was 1.10 or higher (41%), in 61 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. dog0 loses the most ELO on Dust 2 (−65 ELO, win rate 51%). Things go best on Mirage (+51 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Rating +0.19, Headshots +2 pp, Win rate +18 pp. Unchanged in recent months: ADR at 79.9. Last 30 days: 37 matches, win rate 59%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.