doedelflo

Germany
On FACEIT since 2015 172 matches tracked
Last updated:

How does doedelflo play?

Rating 0.83 K/R 0.61 ADR 69.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.82−0.18 · Ø 1.00 better than 3%
Pistol kills per match 1.9
Knife kills 2 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.2%).

2K rounds 10.6%−2.6 pp · Ø 13.2% better than 4%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 4x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.62, Rating at 0.86, ADR at 69.9
▼ Got worse
Headshots −2 pp, ELO −265

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.62 (at the start 0.59). Well below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −146 ELO
24 matches · 29% win rate
On Anubis −61 ELO
39 matches · 44% win rate
On Tuesdays +17 ELO, win rate 37%

doedelflo loses the most ELO on Inferno: −146 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
63% better than 86%
0.65 better than 10%
74.7 better than 18%
0.90 better than 12%
47% of 189 duels better than 27%
52% of 27 situations better than 83%
Mirage42
45% better than 30%
0.60 better than 6%
65.8 better than 3%
0.81 better than 3%
39% of 154 duels better than 5%
50% of 16 situations better than 80%
Anubis39
44% better than 26%
0.61 better than 5%
71.8 better than 12%
0.84 better than 5%
43% of 143 duels better than 12%
41% of 17 situations better than 60%
Inferno24
29% better than 3%
0.57 better than 1%
64.1 better than 1%
0.78 better than 1%
50% of 78 duels better than 40%
8% of 13 situations better than 3%
Nuke11
36% -
0.58 -
68.1 -
0.80-
27% of 33 duels -
50% of 6 situations -
Dust 28
13% -
0.56 -
65.6 -
0.79-
32% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doedelflo plays

Across 172 matches doedelflo averages K/R 0.61, ADR 69.5 and a rating of 0.83. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Rating at 0.83, better than only 2% of level 9 players. Averages 13.7 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 28 of 172 matches the rating was 1.10 or higher (16%), in 101 it was below 0.90. In 70 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. doedelflo loses the most ELO on Inferno (−146 ELO, win rate 29%). Things go best on Mirage (+152 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate, +128 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −265. Unchanged in recent months: K/R at 0.62, Rating at 0.86, ADR at 69.9. Last 30 days: 9 matches, win rate 67%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.