dockerlll

Russia
On FACEIT since 2020 168 matches tracked 75 matches in 30 days
ELO ▼ 16
2,295
30-day peak: 2,581
Rank EU
#101,560
Russia #28,614 in Russia
Last updated:

How does dockerlll play?

Rating 1.02 K/R 0.75 ADR 84.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.2
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, Headshots +2 pp, Win rate +5 pp, ELO +161
= Stayed the same
ADR at 84.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −145 ELO
40 matches · 35% win rate
On Ancient −60 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 −30 ELO, win rate 33%
On Tuesdays −55 ELO, win rate 33%

dockerlll loses the most ELO in match 1 of the day: −145 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
61% better than 81%
0.76 better than 57%
83.9 better than 62%
1.05 better than 53%
51% of 265 duels right on the average
38% of 29 situations right on the average
Ancient40
43% better than 21%
0.82 better than 80%
90.5 better than 85%
1.08 better than 65%
59% of 193 duels better than 84%
30% of 23 situations better than 30%
Anubis26
42% better than 18%
0.73 better than 43%
83.3 better than 59%
0.98 better than 30%
51% of 136 duels better than 47%
26% of 19 situations better than 21%
Nuke18
33% better than 3%
0.69 better than 18%
75.1 better than 16%
0.99 better than 27%
43% of 58 duels better than 10%
47% of 15 situations better than 68%
Mirage17
35% better than 5%
0.70 better than 29%
80.4 better than 46%
0.91 better than 12%
52% of 95 duels better than 55%
17% of 6 situations better than 6%
Inferno3
33% -
0.53 -
66.4 -
0.74-
13% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dockerlll plays

Across 168 matches dockerlll averages K/R 0.75, ADR 84.0 and a rating of 1.02. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 61% win rate in 61 matches. In 65 of 168 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. dockerlll loses the most ELO in match 1 of the day (−145 ELO, win rate 35%). Things go best in match 3 of the day (+55 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, Headshots +2 pp, Win rate +5 pp, ELO +161. Unchanged in recent months: ADR at 84.6. Last 30 days: 75 matches, win rate 52%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.