dobr0

Russia
313 matches tracked 88 matches in 30 days
Last updated:

How does dobr0 play?

Rating 0.98 (from 105 matches) K/R 0.73 ADR 77.4 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 7%−4 pp better than 41%
K/D 1.01−0.02 better than 40%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 43x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, Win rate +7 pp, ELO +641
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −191 ELO
120 matches · 52% wins
On Anubis −69 ELO
48 matches · 50% wins
On Wednesdays −90 ELO, win rate 43%

dobr0 loses the most ELO on Mirage: −191 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 48 · Cache

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
52% level
0.72 better than 39%
77.4 better than 32%
0.98 better than 32%
48% of 532 duels better than 29%
35% of 51 situations better than 40%
Ancient52
62% better than 81%
0.79 better than 71%
78.0 better than 31%
0.96-
54% of 196 duels better than 66%
37% of 35 situations level
Anubis48
50% better than 42%
0.71 better than 33%
75.0 better than 18%
0.95 better than 18%
47% of 192 duels better than 24%
45% of 22 situations better than 68%
Dust 246
41% better than 14%
0.72 better than 41%
76.7 better than 27%
1.05 better than 53%
42% of 144 duels better than 10%
43% of 37 situations better than 64%
Cache23
48% -
0.78 -
80.4 -
0.70-
53% of 109 duels -
42% of 19 situations -
Nuke19
53% better than 41%
0.73 better than 31%
80.4 better than 39%
0.95-
50% of 88 duels better than 32%
33% of 12 situations better than 37%
Inferno4
75% -
0.82 -
82.0 -
-
90% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dobr0 plays

Across 313 matches dobr0 averages K/R 0.73 and ADR 77.4; the rating across the 105 rated matches is 0.98. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 61% of them headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 34 of 105 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 240 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. dobr0 loses the most ELO on Mirage (−191 ELO, win rate 52%). Things go best on Cache (+79 ELO, win rate 48%). Improved over the last three months: Headshots +7 pp, Win rate +7 pp, ELO +641. Got weaker: K/R −0.06, ADR −6.5. Last 30 days: 88 matches, win rate 56%, ELO balance −120.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.