dobler

USA
271 matches tracked 65 matches in 30 days
ELO ▼ 103
2,690
30-day peak: 2,828
Rank NA ▲ 105 places
#780
#400 in US
30 days · before #885 · best #780
Last updated:

How does dobler play?

Rating 1.05 (from 71 matches) K/R 0.76 ADR 79.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 12%+1 pp better than 64%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.6
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 28x 4K, 6 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 78.6, ELO at 2,690
▼ Got worse
K/R −0.05, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −70 ELO
22 matches · 36% wins
In match 3 of the day −5 ELO
45 matches · 42% wins
Between 6:00 and 12:00 +151 ELO, win rate 47%
On Sundays −34 ELO, win rate 46%

dobler loses the most ELO on Inferno: −70 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
57% better than 69%
0.75 better than 53%
79.3 better than 43%
0.93 better than 17%
49% of 321 duels better than 35%
45% of 44 situations better than 72%
Dust 271
52% level
0.77 better than 64%
80.1 better than 46%
1.10 better than 68%
57% of 262 duels better than 78%
42% of 45 situations better than 61%
Ancient42
67% better than 91%
0.75 level
78.5 better than 33%
1.07 better than 62%
52% of 161 duels better than 55%
58% of 26 situations better than 92%
Anubis31
42% better than 17%
0.76 better than 60%
78.7 better than 38%
0.98-
55% of 109 duels better than 70%
44% of 25 situations better than 66%
Inferno22
36% better than 6%
0.79 better than 72%
81.3 better than 49%
1.25-
59% of 66 duels better than 81%
35% of 17 situations better than 39%
Cache14
57% -
0.79 -
79.1 -
1.18-
48% of 58 duels -
14% of 7 situations -
Nuke7
43% -
0.59 -
63.9 -
-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dobler plays

Across 271 matches dobler averages K/R 0.76 and ADR 79.1; the rating across the 71 rated matches is 1.05. On average 16.3 kills per match, 54% of them headshots. The strongest map is Ancient with a 67% win rate in 42 matches. In 31 of 71 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 197 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: October 2026 at 1.06. dobler loses the most ELO on Inferno (−70 ELO, win rate 36%). Things go best in match 1 of the day (+575 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Win rate −10 pp. Unchanged in recent months: ADR at 78.6, ELO at 2,690. Last 30 days: 65 matches, win rate 48%, ELO balance +91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.