dobalacobaco

Brazil
53 matches tracked
ELO
2,205
Rank SA ▼ 60 places
#3,227
BR #1,737 in BR
30 days · prev. #3,167 · best #3,120
Last updated:

How does dobalacobaco play?

Rating 1.29 (from 32 matches) K/R 0.92 ADR 99.0 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 32 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 0%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.32+0.29 · Ø 1.03 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 5x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
ADR at 96.4
▼ Got worse
K/R −0.05, Win rate −13 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: April 2026 with 1.12. Last 3 months: 0.89 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.32 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
82% better than 99%
0.98 better than 99%
107.0 better than 99%
1.27-
61% of 84 duels better than 94%
50% of 12 situations better than 82%
Dust 215
60% better than 80%
0.93 better than 97%
97.4 better than 97%
1.29-
54% of 82 duels better than 68%
33% of 3 situations better than 36%
Nuke8
38% -
0.85 -
88.0 -
1.25-
58% of 48 duels -
67% of 3 situations -
Cache5
40% -
0.93 -
105.5 -
1.36-
37% of 27 duels -
67% of 3 situations -
Inferno4
75% -
0.74 -
80.7 -
-
44% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dobalacobaco plays

Across 53 matches dobalacobaco averages K/R 0.92 and ADR 99.0; the rating across the 32 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 99.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 63% headshots. The strongest map is Mirage with a 82% win rate in 17 matches. In 18 of 32 matches the rating was 1.10 or higher (56%), in 7 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.30. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.05, Win rate −13 pp. Unchanged in recent months: ADR at 96.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.