dnv_cheater

Tunisia
97 matches tracked 20 matches in 30 days
Last updated:

How does dnv_cheater play?

Rating 1.02 K/R 0.75 ADR 80.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.2%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 96%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 6x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +6.4, Headshots +3 pp, ELO +286
= Stayed the same
Win rate at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 −3 ELO, win rate 31%

dnv_cheater loses the most ELO on Mirage: −80 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 21%
0.73 right on the average
80.6 better than 56%
0.95 better than 30%
52% of 210 duels better than 61%
29% of 14 situations better than 24%
Dust 221
38% better than 12%
0.71 better than 43%
76.2 better than 31%
0.98 better than 40%
53% of 110 duels better than 65%
17% of 12 situations better than 8%
Anubis15
27% better than 2%
0.76 better than 64%
81.1 better than 54%
1.02 right on the average
54% of 91 duels better than 66%
0% of 5 situations better than 1%
Ancient13
46% -
0.73 -
78.6 -
1.01-
60% of 58 duels -
17% of 6 situations -
Inferno8
50% -
0.87 -
87.2 -
1.23-
59% of 29 duels -
25% of 8 situations -
Nuke3
67% -
0.97 -
102.9 -
1.32-
73% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dnv_cheater plays

Across 97 matches dnv_cheater averages K/R 0.75, ADR 80.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 9 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 46% win rate in 13 matches. In 30 of 97 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. dnv_cheater loses the most ELO on Mirage (−80 ELO, win rate 42%). Things go best on Dust 2 (+3 ELO, win rate 38%). Match no. 1 of the day goes best: 50% win rate. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +6.4, Headshots +3 pp, ELO +286. Unchanged in recent months: Win rate at 42%. Last 30 days: 20 matches, win rate 35%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.