dnnepii

XK
239 matches tracked 45 matches in 30 days
Last updated:

How does dnnepii play?

Rating 1.00 (from 73 matches) K/R 0.72 ADR 78.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 45%−5 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+16 pp better than 99%
AWP share of kills 7%−4 pp better than 41%
K/D 0.93−0.07 better than 17%
Pistol kills per match 3.5
Knife kills 51 in 239 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 35x 4K, 6 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 2.2−2.1 better than 6%
Enemies flashed per round 0.05−0.23 better than 1%
Rounds with a death 78%+6 pp better than 3%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, ADR at 78.5
▼ Got worse
Win rate −10 pp, ELO −215

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
47 matches · 45% wins
In match 3 of the day −52 ELO
43 matches · 40% wins
Between 18:00 and 24:00 −28 ELO, win rate 40%
On Mondays ±0 ELO, win rate 33%

dnnepii loses the most ELO on Dust 2: −78 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Vertigo
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 28%
0.68 better than 23%
72.4 better than 13%
0.94 better than 24%
42% of 266 duels better than 9%
30% of 33 situations better than 28%
Dust 247
45% better than 29%
0.71 better than 38%
78.7 better than 40%
0.94-
45% of 292 duels better than 21%
30% of 23 situations better than 29%
Anubis35
46% better than 32%
0.71 better than 39%
75.6 better than 22%
1.09-
45% of 247 duels better than 21%
25% of 12 situations better than 22%
Inferno33
52% better than 43%
0.70 better than 36%
76.2 better than 28%
0.98-
38% of 197 duels better than 3%
33% of 18 situations better than 37%
Ancient32
53% better than 58%
0.77 better than 69%
81.6 better than 55%
1.06-
49% of 175 duels better than 41%
48% of 23 situations better than 72%
Cache17
53% -
0.77 -
84.0 -
0.94-
46% of 112 duels -
29% of 7 situations -
Nuke14
57% -
0.74 -
81.0 -
1.09-
47% of 76 duels -
38% of 16 situations -
Vertigo8
63% -
0.94 -
97.6 -
1.28-
54% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dnnepii plays

Across 239 matches dnnepii averages K/R 0.72 and ADR 78.0; the rating across the 73 rated matches is 1.00. Biggest strength: Headshot rate at 64%. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 9. On average 16.3 kills per match, 64% of them headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 171 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.01. dnnepii loses the most ELO on Dust 2 (−78 ELO, win rate 45%). Things go best on Anubis (+26 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −215. Unchanged in recent months: K/R at 0.72, ADR at 78.5. Last 30 days: 45 matches, win rate 44%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.