dnm_

Russia
On FACEIT since 2021 391 matches tracked 119 matches in 30 days
ELO ▲ 74
2,907
30-day peak: 2,907
Rank EU
#11,755
Russia #3,374 in Russia
Last updated:

How does dnm_ play?

Rating 1.11 (from 365 matches) K/R 0.82 ADR 87.6 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 365 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.3
Knife kills 7 in 391 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 88x 4K, 11 aces in 331 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.11, Win rate +5 pp, ELO +275
= Stayed the same
K/R at 0.83, ADR at 87.7, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
114 matches · 46% win rate
On Ancient −60 ELO
47 matches · 51% win rate
Between 0:00 and 6:00 −60 ELO, win rate 46%
On Tuesdays −12 ELO, win rate 36%

dnm_ loses the most ELO on Mirage: −94 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
61% better than 77%
0.83 better than 81%
88.2 better than 79%
1.15 better than 76%
55% of 651 duels better than 66%
41% of 58 situations better than 57%
Mirage114
46% better than 20%
0.81 better than 74%
88.9 better than 81%
1.06 right on the average
55% of 705 duels better than 67%
28% of 36 situations better than 19%
Anubis65
42% better than 14%
0.82 better than 79%
85.3 better than 68%
1.13 better than 74%
54% of 315 duels better than 59%
29% of 34 situations better than 25%
Ancient47
51% better than 42%
0.85 better than 86%
89.5 better than 81%
1.15 better than 79%
58% of 318 duels better than 81%
32% of 19 situations better than 33%
Nuke24
63% better than 72%
0.81 better than 68%
84.8 better than 60%
1.10 better than 56%
55% of 139 duels better than 62%
25% of 12 situations better than 19%
Cache10
40% -
0.80 -
84.5 -
1.09-
49% of 71 duels -
14% of 7 situations -
Overpass5
20% -
0.70 -
71.3 -
1.00-
52% of 27 duels -
-
Inferno4
75% -
0.85 -
94.4 -
0.95-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dnm_ plays

Across 391 matches dnm_ averages K/R 0.82 and ADR 87.6; the rating across the 365 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 175 of 365 matches the rating was 1.10 or higher (48%), in 103 it was below 0.90. In 331 matches with detailed stats: 88 4Ks and 11 aces. Best month by rating: September 2026 at 1.17. dnm_ loses the most ELO on Mirage (−94 ELO, win rate 46%). Things go best on Dust 2 (+25 ELO, win rate 61%). Improved over the last three months: Rating +0.11, Win rate +5 pp, ELO +275. Unchanged in recent months: K/R at 0.83, ADR at 87.7, Headshots at 59%. Last 30 days: 119 matches, win rate 52%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.