dnhhh

Moldova
117 matches tracked 28 matches in 30 days
Last updated:

How does dnhhh play?

Rating 1.11 K/R 0.79 ADR 81.9 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 14%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.17+0.18 · Ø 0.99 better than 94%
Pistol kills per match 3.0
Knife kills 3 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 8x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +481
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
26 matches · 38% win rate
In match 1 of the day ±0 ELO
35 matches · 46% win rate
Between 12:00 and 18:00 −44 ELO, win rate 34%

dnhhh loses the most ELO on Dust 2: −2 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.35 · Inferno

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
68% better than 95%
0.84 better than 92%
85.6 better than 79%
1.16 better than 91%
65% of 148 duels better than 99%
36% of 36 situations better than 44%
Dust 226
38% better than 12%
0.77 better than 71%
80.7 better than 56%
1.07 better than 70%
60% of 93 duels better than 92%
19% of 16 situations better than 9%
Anubis19
47% better than 40%
0.78 better than 77%
83.1 better than 67%
1.08 better than 76%
55% of 66 duels better than 74%
67% of 12 situations better than 98%
Ancient11
45% -
0.74 -
77.9 -
1.02-
65% of 26 duels -
36% of 14 situations -
Inferno10
50% -
0.79 -
75.7 -
1.15-
58% of 31 duels -
50% of 10 situations -
Nuke6
17% -
0.80 -
82.3 -
1.14-
46% of 13 duels -
0% of 5 situations -
Cache4
50% -
0.72 -
71.8 -
1.01-
100% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dnhhh plays

Across 117 matches dnhhh averages K/R 0.79, ADR 81.9 and a rating of 1.11. Biggest strength: Opening duels won at 60%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 8 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 68% win rate in 41 matches. In 59 of 117 matches the rating was 1.10 or higher (50%), in 28 it was below 0.90. In 76 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. dnhhh loses the most ELO on Dust 2 (−2 ELO, win rate 38%). Things go best on Mirage (+5 ELO, win rate 68%). From match no. 5 of the day on, things go best: 57% win rate, −16 ELO. Improved over the last three months: Win rate +4 pp, ELO +481. Got weaker: K/R −0.04, Rating −0.05, ADR −4.5. Unchanged in recent months: Headshots at 46%. Last 30 days: 28 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.