dnero11

Japan
226 matches tracked 63 matches in 30 days
Last updated:

How does dnero11 play?

Rating 1.02 K/R 0.74 ADR 79.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 226 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 4 in 226 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 37x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.2, Headshots +2 pp, ELO +347
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −65 ELO
28 matches · 46% win rate
On Mirage −60 ELO
71 matches · 54% win rate
Between 12:00 and 18:00 −118 ELO, win rate 45%
On Tuesdays −16 ELO, win rate 44%

dnero11 loses the most ELO in match 4 of the day: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 1.87 · Inferno

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
54% better than 61%
0.76 better than 64%
80.1 right on the average
1.06 better than 66%
54% of 356 duels better than 70%
38% of 53 situations right on the average
Dust 269
52% better than 56%
0.70 better than 34%
77.5 better than 37%
0.98 better than 36%
54% of 366 duels better than 69%
38% of 45 situations right on the average
Anubis32
59% better than 76%
0.79 better than 80%
83.7 better than 69%
1.08 better than 72%
53% of 178 duels better than 63%
40% of 20 situations better than 58%
Ancient23
43% better than 22%
0.72 better than 42%
74.8 better than 19%
0.98 better than 38%
48% of 120 duels better than 34%
55% of 11 situations better than 86%
Inferno15
47% better than 29%
0.77 better than 65%
81.7 better than 55%
1.03 better than 52%
54% of 79 duels better than 57%
33% of 15 situations better than 36%
Nuke10
70% -
0.71 -
75.2 -
1.01-
60% of 50 duels -
29% of 7 situations -
Cache5
0% -
0.74 -
79.7 -
0.95-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dnero11 plays

Across 226 matches dnero11 averages K/R 0.74, ADR 79.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 90 of 226 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 177 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. dnero11 loses the most ELO in match 4 of the day (−65 ELO, win rate 46%). Things go best on Anubis (+82 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +46 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.2, Headshots +2 pp, ELO +347. Unchanged in recent months: Win rate at 51%. Last 30 days: 63 matches, win rate 49%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.