dnL_DeKaa

Germany
On FACEIT since 2014 127 matches tracked 21 matches in 30 days
Last updated:

How does dnL_DeKaa play?

Rating 1.03 (from 79 matches) K/R 0.73 ADR 77.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 32% normal 0.90 to 1.09 14% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 41%+21 pp · Ø 20% better than 99%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.7
Zeus kills1 in 127 matches
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 9x 4K, 2 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 8.5+4.3 · Ø 4.2 better than 98%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +20 pp
= Stayed the same
K/R at 0.73, ADR at 77.2, Headshots at 52%
▼ Got worse
ELO −86

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
29 matches · 41% win rate
In match 1 of the day +32 ELO
50 matches · 42% win rate
On Mondays −19 ELO, win rate 39%

dnL_DeKaa loses the most ELO on Anubis: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.84 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno43
60% better than 71%
0.76 better than 61%
81.5 better than 55%
1.05 better than 56%
55% of 121 duels better than 64%
39% of 18 situations better than 50%
Anubis29
41% better than 18%
0.68 better than 23%
74.0 better than 16%
0.97 better than 30%
46% of 104 duels better than 22%
27% of 11 situations better than 25%
Nuke24
50% better than 32%
0.76 right on the average
78.8 better than 32%
1.12-
46% of 50 duels better than 16%
55% of 11 situations better than 82%
Ancient12
50% -
0.72 -
75.4 -
0.99-
36% of 39 duels -
50% of 6 situations -
Mirage8
13% -
0.74 -
74.9 -
1.03-
52% of 21 duels -
20% of 5 situations -
Cache6
50% -
0.75 -
77.9 -
1.05-
50% of 12 duels -
50% of 4 situations -
Overpass4
0% -
0.54 -
67.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dnL_DeKaa plays

Across 127 matches dnL_DeKaa averages K/R 0.73 and ADR 77.4; the rating across the 79 rated matches is 1.03. Biggest strength: Utility damage per round at 8.5, better than 98% of level 9 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 43 matches. In 38 of 79 matches the rating was 1.10 or higher (48%), in 30 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. dnL_DeKaa loses the most ELO on Anubis (−25 ELO, win rate 41%). Things go best on Nuke (+110 ELO, win rate 50%). Improved over the last three months: Win rate +20 pp. Got weaker: ELO −86. Unchanged in recent months: K/R at 0.73, ADR at 77.2, Headshots at 52%. Last 30 days: 21 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.