dn5k

Russia
On FACEIT since 2025 335 matches tracked 100 matches in 30 days
ELO ▼ 334
2,520
30-day peak: 2,879
Rank EU
#49,282
Russia #14,134 in Russia
Last updated:

How does dn5k play?

Rating 1.08 (from 289 matches) K/R 0.73 ADR 77.1 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 289 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.6
Knife kills 3 in 335 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 29x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +546
= Stayed the same
K/R at 0.73, Rating at 1.08, ADR at 76.7, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
132 matches · 54% win rate
On Dust 2 −29 ELO
73 matches · 52% win rate
Between 6:00 and 12:00 +30 ELO, win rate 33%
On Fridays −144 ELO, win rate 40%

dn5k loses the most ELO on Mirage: −175 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
54% better than 56%
0.75 right on the average
77.4 better than 30%
1.08 better than 63%
63% of 328 duels better than 96%
41% of 83 situations better than 57%
Dust 273
52% better than 46%
0.74 better than 47%
79.1 better than 38%
1.09 better than 63%
56% of 206 duels better than 72%
36% of 42 situations better than 44%
Anubis46
48% better than 34%
0.70 better than 26%
73.3 better than 12%
1.05 right on the average
57% of 115 duels better than 76%
40% of 25 situations right on the average
Ancient35
49% better than 36%
0.69 better than 20%
74.7 better than 15%
1.05 right on the average
66% of 56 duels better than 98%
37% of 38 situations better than 47%
Nuke32
44% better than 16%
0.72 better than 29%
76.7 better than 22%
1.04 better than 43%
49% of 81 duels better than 30%
50% of 20 situations better than 76%
Cache13
69% -
0.81 -
81.1 -
1.26-
69% of 29 duels -
40% of 10 situations -
Inferno4
75% -
0.72 -
82.6 -
1.06-
40% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dn5k plays

Across 335 matches dn5k averages K/R 0.73 and ADR 77.1; the rating across the 289 rated matches is 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 135 of 289 matches the rating was 1.10 or higher (47%), in 90 it was below 0.90. In 265 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. dn5k loses the most ELO on Mirage (−175 ELO, win rate 54%). Things go best on Anubis (+30 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, ELO +546. Unchanged in recent months: K/R at 0.73, Rating at 1.08, ADR at 76.7, Win rate at 52%. Last 30 days: 100 matches, win rate 43%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.