dn1lo

Serbia
On FACEIT since 2015 248 matches tracked 68 matches in 30 days
ELO ▼ 42
2,014
30-day peak: 2,067
Rank EU
#234,271
Serbia #2,281 in Serbia
Last updated:

How does dn1lo play?

Rating 0.99 K/R 0.72 ADR 77.9 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.4
Knife kills 4 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 38x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 77.7
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −289

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −225 ELO
69 matches · 42% win rate
On Dust 2 −163 ELO
59 matches · 47% win rate
On Wednesdays −149 ELO, win rate 43%

dn1lo loses the most ELO in match 1 of the day: −225 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.00 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
63% better than 89%
0.76 better than 61%
81.4 better than 55%
1.05 better than 59%
53% of 176 duels better than 61%
48% of 27 situations better than 78%
Dust 259
47% better than 33%
0.72 better than 41%
77.7 better than 33%
0.97 better than 29%
50% of 225 duels better than 43%
47% of 32 situations better than 76%
Inferno39
51% better than 41%
0.70 better than 24%
74.4 better than 13%
0.98 better than 23%
46% of 107 duels better than 17%
31% of 13 situations better than 26%
Anubis36
39% better than 13%
0.73 better than 46%
77.4 better than 32%
1.01 better than 44%
50% of 100 duels better than 41%
35% of 26 situations better than 42%
Ancient24
50% better than 41%
0.68 better than 21%
74.9 better than 18%
0.93 better than 20%
49% of 69 duels better than 37%
43% of 14 situations better than 65%
Nuke15
53% better than 41%
0.76 right on the average
81.9 better than 46%
1.02 better than 39%
56% of 52 duels better than 68%
44% of 9 situations better than 59%
Cache8
13% -
0.60 -
69.8 -
0.79-
60% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dn1lo plays

Across 248 matches dn1lo averages K/R 0.72, ADR 77.9 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 67 matches. In 83 of 248 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 189 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. dn1lo loses the most ELO in match 1 of the day (−225 ELO, win rate 42%). Things go best on Mirage (+210 ELO, win rate 63%). From match no. 5 of the day on, things go best: 72% win rate, +21 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −289. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 77.7. Last 30 days: 68 matches, win rate 47%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.