-1955
Name history of -1955
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.01 (at the start 0.98). Right on the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 82.1. Last 3 months: 78.3 (at the start 77.7). Just below the average (79.5).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 54% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 45% (at the start 50%). Clearly below the average (50%).
Best month: October 2026 with 1,987. Last 3 months: 1,759 (at the start 1,633).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 460 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-1955 loses the most ELO in match 4 of the day: −174 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Inferno
- Highest rating in a match: 2.29 · Nuke
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 460 matchesCompared with players on the same level who have at least 15 matches on the map.
How -1955 plays
Across 460 matches -1955 averages K/R 0.72, ADR 78.0 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 168 of 460 matches the rating was 1.10 or higher (37%), in 185 it was below 0.90. In 367 matches with detailed stats: 73 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. -1955 loses the most ELO in match 4 of the day (−174 ELO, win rate 41%). Things go best in match 2 of the day (+185 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +185 ELO. Improved over the last three months: Headshots +2 pp, ELO +126. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.3. Last 30 days: 95 matches, win rate 44%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.