dmaseller

China
On FACEIT since 2020 241 matches tracked 81 matches in 30 days
Last updated:

How does dmaseller play?

Rating 1.05 K/R 0.74 ADR 77.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 2.8
Knife kills 3 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 39%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 21x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 50%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +327
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
39 matches · 46% win rate
On Anubis −26 ELO
34 matches · 53% win rate
Between 6:00 and 12:00 −88 ELO, win rate 39%
On Tuesdays −3 ELO, win rate 31%

dmaseller loses the most ELO on Ancient: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 56%
0.70 better than 32%
76.0 better than 29%
1.00 better than 41%
49% of 267 duels better than 38%
32% of 53 situations better than 32%
Dust 263
43% better than 23%
0.79 better than 78%
81.1 better than 56%
1.11 better than 79%
63% of 216 duels better than 96%
44% of 52 situations better than 68%
Ancient39
46% better than 30%
0.73 better than 47%
74.9 better than 21%
1.01 better than 45%
51% of 127 duels right on the average
46% of 28 situations better than 75%
Anubis34
53% right on the average
0.76 better than 63%
78.4 better than 36%
1.11 better than 79%
60% of 99 duels better than 92%
41% of 29 situations better than 60%
Nuke12
50% -
0.82 -
82.0 -
1.11-
62% of 50 duels -
47% of 15 situations -
Cache11
55% -
0.70 -
72.4 -
1.00-
52% of 25 duels -
50% of 4 situations -
Inferno3
33% -
0.52 -
65.5 -
0.76-
0% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dmaseller plays

Across 241 matches dmaseller averages K/R 0.74, ADR 77.6 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 99 of 241 matches the rating was 1.10 or higher (41%), in 89 it was below 0.90. In 163 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. dmaseller loses the most ELO on Ancient (−27 ELO, win rate 46%). Things go best on Mirage (+87 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: Headshots +3 pp, ELO +327. Got weaker: K/R −0.08, Rating −0.11, ADR −7.9. Unchanged in recent months: Win rate at 49%. Last 30 days: 81 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.