dmaaplayer

Belgium
On FACEIT since 2022 330 matches tracked 124 matches in 30 days
Last updated:

How does dmaaplayer play?

Rating 1.08 K/R 0.79 ADR 83.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 330 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 2 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 82x 4K, 7 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether dmaaplayer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 330 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −224 ELO
42 matches · 40% win rate
On Inferno −46 ELO
88 matches · 53% win rate
On Thursdays −22 ELO, win rate 45%

dmaaplayer loses the most ELO on Anubis: −224 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.70 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno88
53% better than 45%
0.77 better than 58%
82.6 right on the average
1.07 better than 52%
52% of 494 duels better than 36%
33% of 46 situations better than 39%
Dust 286
57% better than 69%
0.84 better than 86%
88.8 better than 82%
1.16 better than 83%
53% of 449 duels better than 59%
39% of 44 situations better than 53%
Anubis42
40% better than 13%
0.77 better than 61%
82.6 better than 55%
1.02 better than 43%
52% of 237 duels right on the average
35% of 26 situations better than 42%
Ancient33
48% better than 36%
0.70 better than 28%
75.5 better than 20%
0.98 better than 31%
45% of 158 duels better than 16%
36% of 22 situations better than 44%
Cache31
74% -
0.83 -
85.6 -
1.16-
58% of 162 duels -
50% of 24 situations -
Nuke23
35% better than 5%
0.76 right on the average
81.9 better than 47%
1.01 better than 34%
52% of 135 duels better than 47%
19% of 16 situations better than 8%
Mirage18
39% better than 9%
0.78 better than 66%
82.2 better than 55%
1.06 better than 57%
48% of 92 duels better than 30%
31% of 13 situations better than 30%
Vertigo9
44% -
0.88 -
84.2 -
1.20-
48% of 44 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dmaaplayer plays

Across 330 matches dmaaplayer averages K/R 0.79, ADR 83.7 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Cache with a 74% win rate in 31 matches. In 150 of 330 matches the rating was 1.10 or higher (45%), in 97 it was below 0.90. In 330 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: August 2026 at 1.18. dmaaplayer loses the most ELO on Anubis (−224 ELO, win rate 40%). Things go best on Dust 2 (+147 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, −6 ELO. Last 30 days: 124 matches, win rate 55%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.