dlwlrma---
How does dlwlrma--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (13.1%).
Utility and deaths
Weakness29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.90. Last 3 months: 0.86 (at the start 0.90). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 71.0. Last 3 months: 67.9 (at the start 70.0). Well below the average (79.4).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 44% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 55% (at the start 45%). Well above the average (46%).
Best month: August 2026 with 2,367. Last 3 months: 2,209 (at the start 1,942).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dlwlrma--- loses the most ELO from match 5 of the day: ±0 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How dlwlrma--- plays
Across 140 matches dlwlrma--- averages K/R 0.62 and ADR 69.0; the rating across the 107 rated matches is 0.87. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 45 matches. In 19 of 107 matches the rating was 1.10 or higher (18%), in 58 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 0.90. dlwlrma--- loses the most ELO from match 5 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+20 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +20 ELO. Improved over the last three months: Win rate +10 pp, ELO +267. Unchanged in recent months: K/R at 0.61, Rating at 0.86, ADR at 67.9, Headshots at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.