dky

Russia
On FACEIT since 2025 234 matches tracked 78 matches in 30 days
ELO ▲ 19
3,086
30-day peak: 3,231
Rank EU ▼ 2,255 places
#5,785
Russia #1,604 in Russia
30 days · prev. #3,530 · best #3,530
Last updated:

How does dky play?

Rating 0.90 (from 216 matches) K/R 0.62 ADR 69.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.91−0.14 · Ø 1.05 better than 4%
Pistol kills per match 2.6
Knife kills 1 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 5%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 19x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.62, Rating at 0.91, ADR at 69.6
▼ Got worse
Win rate −10 pp, ELO −224

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months unchanged at 0.62. Well below the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
76 matches · 53% win rate
On Ancient −88 ELO
23 matches · 57% win rate
On Wednesdays +87 ELO, win rate 43%

dky loses the most ELO on Dust 2: −92 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 25%
0.60 better than 2%
67.4 better than 2%
0.86 better than 3%
43% of 243 duels better than 6%
35% of 43 situations better than 37%
Dust 276
53% better than 43%
0.61 better than 2%
69.2 better than 3%
0.88 better than 3%
44% of 224 duels better than 11%
37% of 51 situations better than 42%
Ancient23
57% better than 55%
0.67 better than 11%
73.6 better than 10%
0.96 better than 17%
54% of 78 duels better than 59%
55% of 11 situations better than 86%
Anubis22
73% better than 94%
0.72 better than 33%
76.0 better than 21%
1.04 better than 42%
54% of 83 duels better than 59%
42% of 19 situations better than 58%
Inferno7
71% -
0.64 -
70.2 -
1.02-
62% of 21 duels -
25% of 4 situations -
Nuke7
29% -
0.61 -
61.9 -
0.72-
40% of 5 duels -
25% of 4 situations -
Cache5
80% -
0.68 -
71.4 -
1.03-
36% of 14 duels -
33% of 3 situations -
Overpass4
50% -
0.58 -
63.1 -
0.86-
29% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dky plays

Across 234 matches dky averages K/R 0.62 and ADR 69.3; the rating across the 216 rated matches is 0.90. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 69.3, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.7 kills per match with 51% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 50 of 216 matches the rating was 1.10 or higher (23%), in 124 it was below 0.90. In 160 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 0.95. dky loses the most ELO on Dust 2 (−92 ELO, win rate 53%). Things go best on Anubis (+120 ELO, win rate 73%). Match no. 1 of the day goes best: 60% win rate, +62 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −224. Unchanged in recent months: K/R at 0.62, Rating at 0.91, ADR at 69.6. Last 30 days: 78 matches, win rate 47%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.