djwb

Poland
347 matches tracked 90 matches in 30 days
Last updated:

How does djwb play?

Rating 1.13 (from 125 matches) K/R 0.76 ADR 81.5 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.1
Knife kills 6 in 347 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 63x 4K, 3 aces in 280 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.4, Headshots +5 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −89

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72).

Patterns

From the last 347 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −98 ELO
120 matches · 49% wins
On Dust 2 −77 ELO
82 matches · 51% wins
On Tuesdays +60 ELO, win rate 36%

djwb loses the most ELO on Mirage: −98 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
49% better than 38%
0.77 better than 62%
83.3 better than 63%
1.14 better than 80%
57% of 406 duels better than 80%
37% of 83 situations better than 46%
Dust 282
51% better than 45%
0.78 better than 68%
82.2 better than 58%
1.22 better than 91%
47% of 273 duels better than 27%
38% of 74 situations level
Ancient64
50% better than 41%
0.74 better than 46%
79.8 better than 41%
1.10 better than 70%
53% of 218 duels better than 61%
24% of 41 situations better than 18%
Nuke37
51% better than 34%
0.76 better than 47%
80.1 better than 37%
1.08-
51% of 122 duels better than 36%
44% of 45 situations better than 60%
Inferno17
29% better than 2%
0.72 better than 37%
75.7 better than 22%
0.96-
43% of 61 duels better than 10%
50% of 10 situations better than 72%
Anubis12
25% -
0.77 -
80.3 -
1.14-
63% of 38 duels -
40% of 10 situations -
Cache11
36% -
0.73 -
77.5 -
0.88-
54% of 39 duels -
20% of 5 situations -
Vertigo4
50% -
0.88 -
90.9 -
0.88-
69% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djwb plays

Across 347 matches djwb averages K/R 0.76 and ADR 81.5; the rating across the 125 rated matches is 1.13. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.8 kills per match, 58% of them headshots. The strongest map is Nuke with a 51% win rate in 37 matches. In 62 of 125 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 280 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. djwb loses the most ELO on Mirage (−98 ELO, win rate 49%). Things go best on Nuke (+163 ELO, win rate 51%). Improved over the last three months: K/R +0.05, ADR +5.4, Headshots +5 pp. Got weaker: ELO −89. Unchanged in recent months: Win rate at 48%. Last 30 days: 90 matches, win rate 49%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.