djp00lboi

Germany
On FACEIT since 2014 150 matches tracked 52 matches in 30 days
Last updated:

How does djp00lboi play?

Rating 0.91 K/R 0.64 ADR 73.7 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 9x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +256
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 73.4
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Well below the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
54 matches · 54% win rate
In match 1 of the day −38 ELO
49 matches · 47% win rate
On Mirage −1 ELO
44 matches · 57% win rate

djp00lboi loses the most ELO on Dust 2: −80 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% right on the average
0.64 better than 7%
72.3 better than 9%
0.92 better than 10%
47% of 181 duels better than 22%
42% of 26 situations better than 59%
Mirage44
57% better than 66%
0.64 better than 7%
74.7 better than 16%
0.90 better than 7%
58% of 179 duels better than 82%
26% of 19 situations better than 15%
Anubis26
65% better than 83%
0.66 better than 10%
74.6 better than 14%
0.94 better than 14%
44% of 124 duels better than 11%
38% of 13 situations right on the average
Ancient19
42% better than 15%
0.64 better than 6%
73.3 better than 10%
0.86 better than 3%
50% of 64 duels better than 37%
17% of 12 situations better than 7%
Cache7
57% -
0.62 -
75.9 -
0.92-
43% of 21 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djp00lboi plays

Across 150 matches djp00lboi averages K/R 0.64, ADR 73.7 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.0 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 35 of 150 matches the rating was 1.10 or higher (23%), in 68 it was below 0.90. In 108 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. djp00lboi loses the most ELO on Dust 2 (−80 ELO, win rate 54%). Things go best on Anubis (+32 ELO, win rate 65%). Improved over the last three months: Win rate +6 pp, ELO +256. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 73.4. Last 30 days: 52 matches, win rate 54%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.