djonch1k

Russia
On FACEIT since 2021 126 matches tracked 64 matches in 30 days
ELO ▼ 64
2,221
30-day peak: 2,285
Rank EU
#127,175
Russia #36,257 in Russia
Last updated:

How does djonch1k play?

Rating 0.94 (from 105 matches) K/R 0.69 ADR 70.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.2
Zeus kills2 in 126 matches
Knife kills 1 in 126 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 9x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 70.4, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
37 matches · 57% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Tuesdays +25 ELO, win rate 38%

djonch1k loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 70%
0.71 better than 37%
73.6 better than 18%
0.96 better than 28%
59% of 81 duels better than 90%
38% of 29 situations right on the average
Dust 221
38% better than 10%
0.64 better than 8%
68.4 better than 3%
0.89 better than 9%
48% of 54 duels better than 31%
63% of 8 situations better than 96%
Nuke19
63% better than 74%
0.66 better than 9%
68.3 better than 2%
0.92 better than 11%
61% of 44 duels better than 90%
33% of 15 situations better than 33%
Ancient18
50% better than 45%
0.72 better than 38%
71.9 better than 9%
0.97 better than 29%
50% of 38 duels better than 43%
40% of 15 situations better than 55%
Anubis15
33% better than 7%
0.67 better than 18%
67.3 better than 3%
0.94-
43% of 35 duels better than 10%
42% of 12 situations better than 62%
Inferno10
20% -
0.67 -
67.9 -
0.90-
53% of 15 duels -
33% of 6 situations -
Cache6
50% -
0.90 -
83.4 -
1.14-
57% of 7 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djonch1k plays

Across 126 matches djonch1k averages K/R 0.69 and ADR 70.9; the rating across the 105 rated matches is 0.94. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 28 of 105 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. djonch1k loses the most ELO on Mirage (−25 ELO, win rate 57%). Improved over the last three months: Rating +0.11, Headshots +3 pp. Unchanged in recent months: K/R at 0.69, ADR at 70.4, Win rate at 47%. Last 30 days: 64 matches, win rate 44%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.