djabeu

Poland
On FACEIT since 2014 284 matches tracked 63 matches in 30 days
ELO ▼ 210
3,050
30-day peak: 3,260
Rank EU ▲ 61 places
#6,655
Poland #338 in Poland
30 days · prev. #6,716 · best #6,259
Last updated:

How does djabeu play?

Rating 0.93 (from 265 matches) K/R 0.65 ADR 71.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 7%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 24x 4K, 3 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 72.0
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −236

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −271 ELO
49 matches · 45% win rate
On Anubis −153 ELO
78 matches · 50% win rate
On Mondays +35 ELO, win rate 46%

djabeu loses the most ELO in match 3 of the day: −271 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
56% right on the average
0.65 better than 7%
72.3 better than 7%
0.95 better than 14%
47% of 312 duels better than 19%
44% of 41 situations better than 66%
Anubis78
50% better than 32%
0.63 better than 5%
71.1 better than 5%
0.89 better than 6%
50% of 208 duels better than 35%
55% of 42 situations better than 85%
Inferno41
46% better than 7%
0.68 better than 13%
71.6 better than 5%
0.98 better than 14%
45% of 121 duels better than 7%
52% of 21 situations better than 81%
Nuke32
53% better than 34%
0.66 better than 7%
70.3 better than 4%
0.94 better than 10%
54% of 99 duels better than 53%
35% of 20 situations better than 37%
Cache28
46% better than 12%
0.62 better than 2%
68.9 better than 1%
0.91 better than 3%
43% of 80 duels better than 5%
29% of 14 situations better than 25%
Mirage9
44% -
0.73 -
77.3 -
1.01-
46% of 24 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djabeu plays

Across 284 matches djabeu averages K/R 0.65 and ADR 71.5; the rating across the 265 rated matches is 0.93. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 96 matches. In 82 of 265 matches the rating was 1.10 or higher (31%), in 127 it was below 0.90. In 200 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 0.97. djabeu loses the most ELO in match 3 of the day (−271 ELO, win rate 45%). Things go best on Ancient (+426 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +175 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −236. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.0. Last 30 days: 63 matches, win rate 44%, net ELO −222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.