dj3iPPoch

Ukraine
On FACEIT since 2019 143 matches tracked 25 matches in 30 days
ELO ▲ 127
3,355
30-day peak: 3,355
Rank EU ▲ 1,022 places
#1,994
Ukraine #131 in Ukraine
30 days · prev. #3,016 · best #1,789
Last updated:

How does dj3iPPoch play?

Rating 1.04 K/R 0.73 ADR 76.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.3
Zeus kills1 in 143 matches
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 14x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.72, ADR at 76.4
▼ Got worse
Rating −0.06, Headshots −3 pp, ELO −249

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −114 ELO
27 matches · 33% win rate
On Nuke −86 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −163 ELO, win rate 45%
On Wednesdays −101 ELO, win rate 29%

dj3iPPoch loses the most ELO from match 5 of the day: −114 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 47%
0.78 better than 59%
80.0 better than 38%
1.12 better than 67%
49% of 213 duels better than 28%
31% of 26 situations better than 25%
Ancient30
47% better than 22%
0.68 better than 14%
72.2 better than 7%
0.95 better than 14%
47% of 117 duels better than 19%
50% of 14 situations better than 79%
Nuke20
45% better than 15%
0.82 better than 72%
83.5 better than 55%
1.15 better than 70%
55% of 93 duels better than 59%
23% of 13 situations better than 14%
Anubis19
74% better than 95%
0.72 better than 33%
77.4 better than 27%
1.01 better than 32%
50% of 82 duels better than 35%
25% of 12 situations better than 18%
Dust 212
58% -
0.67 -
76.3 -
0.92-
45% of 66 duels -
50% of 6 situations -
Inferno6
67% -
0.57 -
63.3 -
0.87-
58% of 12 duels -
100% of 2 situations -
Cache4
50% -
0.61 -
59.1 -
0.86-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dj3iPPoch plays

Across 143 matches dj3iPPoch averages K/R 0.73, ADR 76.9 and a rating of 1.04. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 60 of 143 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 77 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. dj3iPPoch loses the most ELO from match 5 of the day (−114 ELO, win rate 33%). Things go best in match 3 of the day (+249 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +249 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.06, Headshots −3 pp, ELO −249. Unchanged in recent months: K/R at 0.72, ADR at 76.4. Last 30 days: 25 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.