dj0rdj1

China
On FACEIT since 2024 248 matches tracked 41 matches in 30 days
ELO ▲ 135
3,312
30-day peak: 3,312
Rank EU ▲ 1,670 places
#2,242
China #65 in China
30 days · prev. #3,912 · best #2,216
Last updated:

How does dj0rdj1 play?

Rating 1.01 K/R 0.72 ADR 78.7 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 70%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 2.7
Knife kills 1 in 248 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 32x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 85%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.0, Win rate at 54%, ELO at 3,282
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −43 ELO
36 matches · 47% win rate
On Tuesdays −134 ELO, win rate 39%

dj0rdj1 loses the most ELO in match 3 of the day: −43 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Ancient
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
65% better than 84%
0.72 better than 31%
77.6 better than 26%
1.04 better than 37%
55% of 215 duels better than 63%
39% of 51 situations better than 49%
Mirage70
50% better than 29%
0.73 better than 34%
81.7 better than 47%
1.02 better than 33%
51% of 298 duels better than 40%
39% of 46 situations right on the average
Ancient60
47% better than 23%
0.73 better than 35%
80.2 better than 39%
1.01 better than 32%
55% of 234 duels better than 64%
48% of 31 situations better than 74%
Anubis26
62% better than 71%
0.68 better than 16%
75.8 better than 20%
0.97 better than 20%
49% of 90 duels better than 30%
31% of 16 situations better than 31%
Nuke14
43% -
0.58 -
66.7 -
0.85-
44% of 57 duels -
36% of 11 situations -
Cache5
40% -
0.84 -
89.7 -
1.12-
64% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dj0rdj1 plays

Across 248 matches dj0rdj1 averages K/R 0.72, ADR 78.7 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 65% win rate in 71 matches. In 94 of 248 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 185 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. dj0rdj1 loses the most ELO in match 3 of the day (−43 ELO, win rate 47%). Things go best on Dust 2 (+205 ELO, win rate 65%). Match no. 2 of the day goes best: 64% win rate, +115 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.0, Win rate at 54%, ELO at 3,282. Last 30 days: 41 matches, win rate 59%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.